Modify Static Mesh pivots: add pivot offset or set pivot location based on mesh bounds and save into the asset. Pivot editing done in the Content Browser, can be used on multiple assets at the same time.
Technical Details
Features:
- Move pivot of Static Mesh assets by given offset
- Move pivot of Static Mesh assets related to their bounds
- Change pivot only on selected axis
- Save pivot changes to source Static Mesh asset or create new
- Modify pivots of multiple assets at the same time
- No need to place the assets on level, the scripts work in the Content Browser
- No need for external content creation software
How to set up and use:
- Open your vault, search for the plugin and select “Install to Engine” (select your engine version)
- After opening your project, go to Edit/Plugins and under “Installed” category you have to enable PivotToolPlugin.
- Restart the editor
- In the Content Browser, select the target static mesh, right click on it and under category “Scripted Actions” you can find the plugin functions
Code Modules:
- PivotToolPlugin (Editor)
Number of Blueprints: 1
Number of C++ Classes: 2
Supported Development Platforms: Windows
Supported Target Build Platforms: All (Editor plugin)
Important/Additional Notes:
- Full C++ source code included
- The static mesh assets in the images are not included in the pack
Reviews
There are no reviews yet.